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Before this week, Composing on the blog, lead systems designer David Kim discussed a massive change to items. They were introduced in Diablo 4 Gold as a type of thing modifier, an improved version of an existing legendary item with values to most of the affixes discovered on the original item. These things are currently being completely removed from Diablo 4 and will be replaced with something new.
What Blizzard is presently proposing is to substitute items using a sort of consumable item, which remains unnamed. This item will only drop from high-level monsters in the late endgame and will have a single arbitrary affix that can be applied to any non-legendary product.
The concept is to present methods of play without adding power. The issue with Ancient items was that they became a boring grind simply to update regular products. The rewards weren't tasked and unique players into an infinite grind. Players have requested diablo 4 to not follow suit. The sequel needs a better incentive for gamers to commit time. Blizzard considers that the consumable item that is new is a good fit in that regard.
Where affixes are concerned, Blizzard has verified some new ones for Diablo 4 as well. There's Demonic Power that raises the length of debuffs and damage. There's Angelic Power that raises the length of healing and buffs. There Ancestral Power that raises the proc chance for effects. Blizzard is also considering to flip all 3 stats into prerequisites for affixes in Diablo 4.
Formerly, Blizzard revealed that the progression of Diablo 4 Items for sale is undecided between a infinite and finite leveling system. There are pros and cons to every since it overshadows of the power given by other 29, but an leveling platform that is infinite becomes worse with time.